Hallo zusammen,
ich habe mal einen MW3 - dedicated Server aufgesetzt, nach anfänglichen Startschwierigkeiten läuft der Server erst einmal.
Die mitgelieferte Server.cfg mußte abgeändert werden das diese überhaupt geladen wird. alle "set" mußten in "seta" umgeschrieben werden.
Da ich ja auch schon immer den MAM benutzte wollte ich nun mal nach der gamelog schauen, jedoch fand ich keine.
Es fehlte auch in der Server.cfg der Part mit den "logsettings", die habe ich dann mal selber reingesetzt und den Server dann neu gestartet, jedoch ohne Erfolg...keine gamelog.
Hat einer von euch schon eine gamelog von MW3 erstellt ?
Hier noch die orginale Server.cfg....die nicht ging!!!
// Modern Warfare 3 Server Configuration
//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)
// Specify server configuration file (this file)
//+set sv_config "server.cfg" (default "server.cfg")
// Specify server visibility (1 = LAN, 2 = Internet (default) )
//+set dedicated 2
// Open game port (Steam-visible server game port)
//+set net_queryPort 27014
// Secure game port
//+set net_port 27015
// Steam authentication port
//+set net_authPort 8766
// Steam master server (server browser) port
//+set net_masterServerPort 27016
//////////////////////////////////////////////////////////
// Server.cfg-configurable settings
// Server host name. This should always be set by the server admin.
set sv_hostname "Modern Warfare 3"
// Dedicated server play list (DSPL) specifying server map rotation.
// Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
set sv_maprotation "default"
// Maximum number of clients that may connect to this server (range 1-18)
set sv_maxclients 16
// Server password. If set, users will be prompted on join attempt.
set g_password ""
// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
set sv_privateClients 0
// Password for the private slots on this server. If set, users will be prompted on join attempt.
// Users providing this password will have access to all slots.
// Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
set sv_privatePassword ""
// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
set rcon_password ""
// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
set sv_voice 2
// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
set g_allowVote 1
// Toggle allowing dead players to chat with living players (0 (default) or 1)
set g_deadChat 0
// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
set g_inactivity 90
// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
set sv_kickBanTime 300
// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
set sv_floodProtect 1
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und hier eine Server.cfg die geladen wird, jedoch ohne das er eine gamelog schreibt:
// Modern Warfare 3 Server Configuration
//////////////////////////////////////////////////////////
// Server.cfg-configurable settings
// Server host name. This should always be set by the server admin.
seta sv_hostname "^6W^7ilde ^6H^7ilde ^3HC-GER" //hier habe ich auch mit "set" erfolglos probiert
seta g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end //hier habe ich auch mit "set" erfolglos probiert
seta g_log "games_mp.log" // Name of the log file //hier habe ich auch mit "set" erfolglos probiert
seta sv_log_damage 1 //hier habe ich auch mit "set" erfolglos probiert
// Dedicated server play list (DSPL) specifying server map rotation.
// Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"
// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 16
// Server password. If set, users will be prompted on join attempt.
seta g_password ""
// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0
// Password for the private slots on this server. If set, users will be prompted on join attempt.
// Users providing this password will have access to all slots.
// Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword ""
// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
seta rcon_password ""
// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 0
// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 1
// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0
// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 90
// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300
// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1
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