Also du hast das so gut gemacht das funkcionit auch mit
nicht COD Server wir haben noch ET und CS weil ich weiss COD4 und ET ist fast dasselbe
wollte ich mall raus probieren ob funkcionit mit andere Server so was kommt
raus:
Beiträge von kolorowy
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lol datum nicht gesehen
sag mall denis manuadmin mod hast du in etadmin_mod ein wenig reingeschaut oder ?
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manadmin mod ist geschrieben aus etadmin_mod
Nun weiss ich nicht genau ob in cod4 das funkcionit aber auf jeder fall versuchst du deine sound in .iwd und so ist aus der etadminmod naturlich sound in COD ist in mp3 nicht wav
Code
Alles anzeigen[sound_mappings] # First blood (also in spree sounds, don't mix spree_sounds = 1 and this): #rcon:drew \^1first \^1BLOOD = sound/misc/firstblood.wav rcon:"-PLAYERNAME- \^1drew \^1first \^1BLOOD \^1! = sound/misc/firstblood.wav # Sounds on Monster / Multikill (also in spree sounds, don't mix spree_sounds = 1 and this) rcon:\^7!!!! \^1Multikill = sound/misc/multikill.wav rcon:\^1OMG, MONSTERKILL = sound/misc/monsterkill.wav # private sounds (only use these or the above, don't mix!): #rcon:Multikill \^7> \^7-PLAYERNAME- \^7< \^1Multikill = sound/misc/multikill.wav #rcon:^1MONSTERKILL \^7>>> \^7-PLAYERNAME- \^7<<< ^1MONSTER KILL = sound/misc/monsterkill.wav # Spree messages (global) rcon:\^8is \^8on \^8a \^8killing \^8spree = sound/misc/killingspree.wav rcon:\^8is \^8on \^8a \^8rampage = sound/misc/rampage.wav rcon:\^8is \^8dominating = sound/misc/dominating.wav rcon:\^8is \^8unstoppable = sound/misc/unstoppable.wav rcon:\^8is \^8godlike = sound/misc/godlike.wav rcon:\^8is \^8wicked \^8sick = sound/misc/wickedsick.wav # More examples: # Deathspree sounds: #rcon:seems to have a bad day = sound/wahwah.wav #rcon:is on the best way to get = sound/wahwah.wav #rcon:really gets his ass kicked = sound/wahwah.wav # Comment: Knife kill sound (see knife_kill_sound, don't mix them) #clog:^Kill:.+?: .* killed +PLAYERNAME+ by MOD_KNIFE = sound/etpro/osp_goat.wav # Comment: Other examples (remember, you need the right wavefile names here): #clog:^Kill:.+?: .* killed +PLAYERNAME+ by MOD_FLAMETHROWER = sound/death2.wav #clog:^Kill:.+?: -PLAYERNAME- killed .+? by MOD_FLAMETHROWER = sound/fire.wav #clog:^Kill:.+?: .* killed +PLAYERNAME+ by MOD_POISON = sound/vomiting.wav #clog:^Kill:.+?: .* killed +PLAYERNAME+ by MOD_FALLING = sound/flame_scream2.wav
Also in ET hab ich das so gemacht sound gesucht dan gepackt in ordner mist der ordner misc hab ich in sound ordner gepackt. dan zu arhiwum hinzifugen ZIP markieren und ich hab ungenamt zumbeispiel kolorowy.pk3. Nun das in COD4 ist alles .iwd muss du das in zumbeispiel blabla.iwd umwalden.
Ambesten manu fragen der hat das adminmod geshrieben
achso duas ist sound.cfg muss du in config reinpacken
Code
Alles anzeigen[config] # # Enable Spree sounds. # This requires the playsound rcon command (for etpro, use the playsound.lua) # this requires you to have a sound/misc/multikill.wav, firstblood.wav, ... # in a pk3 for your players for downloading. # # For etpro / example pk3 (incl. sounds) see here: # http://et.d1p.de/etadmin_mod/wiki/index.php/Spree-Sounds_etpro%28engl%29 # # -> THIS OPTION IS DEPRECATED, USE SOUND_MAPPINGS INSTEAD !!!! # its only here for people, that don't want to change their config from 0.28! spree_sounds = 0 # Play global goat sound? # Note: Needs playsound command # 0 = deactivated # 1 = only victim # 2 = victim + attacker # 3 = global # See knife_kill_soundfile for the wavefile to play. # # See [sound_mappings] for other possibilities. # -> THIS OPTION IS DEPRECATED, USE SOUND_MAPPINGS INSTEAD !!!! # its only here for people, that don't want to change their config from 0.28 or 0.29beta! knife_kill_sound = 0 knife_kill_soundfile = sound/etpro/osp_goat.wav # The [sound_mappings] section of the config file allows you to associate text strings # in the ET console log with a sound file. When a specified text string is written to the # console log, the associated sound file will be played. # # By default the sound is audible to all players. However, the tokens -PLAYERNAME- and # +PLAYERNAME+ can be used in the search string to be substituted for the ET player name # in a string. This will cause the sound to be played to either just the player (-PLAYERNAME-) # or to all players surrounding the player (+PLAYERNAME+). # # The [sound_mappings] text strings are specified as regular expressions. Be certain to # escape regular expression characters you do not want interpreted. # # Note: the surrounding player feature (+PLAYERNAME+) currently works in Jaymod, etpub 0.6.3 # and etpro 3.2.3+ with playsound.lua 0.5. # # # 1 = enable soundmappings, 0 = disable sound_mappings = 0 # rcon: means, that the regexp will apply to all rcon commands send from the etadmin_mod into the game. # clog: means, that the regexp apply to every line of the etconsole.log. # Remove # to activate sound. [sound_mappings] # First blood (also in spree sounds, don't mix spree_sounds = 1 and this): #rcon:drew \^1first \^1BLOOD = sound/misc/firstblood.wav rcon:"-PLAYERNAME- \^1drew \^1first \^1BLOOD \^1! = sound/misc/firstblood.wav # Sounds on Monster / Multikill (also in spree sounds, don't mix spree_sounds = 1 and this) rcon:\^7!!!! \^1Multikill = sound/misc/multikill.wav rcon:\^1OMG, MONSTERKILL = sound/misc/monsterkill.wav # private sounds (only use these or the above, don't mix!): #rcon:Multikill \^7> \^7-PLAYERNAME- \^7< \^1Multikill = sound/misc/multikill.wav #rcon:^1MONSTERKILL \^7>>> \^7-PLAYERNAME- \^7<<< ^1MONSTER KILL = sound/misc/monsterkill.wav # Spree messages (global) rcon:\^8is \^8on \^8a \^8killing \^8spree = sound/misc/killingspree.wav rcon:\^8is \^8on \^8a \^8rampage = sound/misc/rampage.wav rcon:\^8is \^8dominating = sound/misc/dominating.wav rcon:\^8is \^8unstoppable = sound/misc/unstoppable.wav rcon:\^8is \^8godlike = sound/misc/godlike.wav rcon:\^8is \^8wicked \^8sick = sound/misc/wickedsick.wav # More examples: # Deathspree sounds: #rcon:seems to have a bad day = sound/wahwah.wav #rcon:is on the best way to get = sound/wahwah.wav #rcon:really gets his ass kicked = sound/wahwah.wav # Comment: Knife kill sound (see knife_kill_sound, don't mix them) #clog:^Kill:.+?: .* killed +PLAYERNAME+ by MOD_KNIFE = sound/etpro/osp_goat.wav # Comment: Other examples (remember, you need the right wavefile names here): #clog:^Kill:.+?: .* killed +PLAYERNAME+ by MOD_FLAMETHROWER = sound/death2.wav #clog:^Kill:.+?: -PLAYERNAME- killed .+? by MOD_FLAMETHROWER = sound/fire.wav #clog:^Kill:.+?: .* killed +PLAYERNAME+ by MOD_POISON = sound/vomiting.wav #clog:^Kill:.+?: .* killed +PLAYERNAME+ by MOD_FALLING = sound/flame_scream2.wav
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also auf linux will das bei mir nicht^^
hier der fehler:executable = "wine home/mw2/Download/aIW-Dedicated\iw4mp.exe"
Auf linux hast du iw4mp.exe na brawo wolte ich grade fragen ob hat das jemand auf linux getestet na aber wen du hast auf linux.exe datei dan frage ich nochmall
Wer hat das auf linux ? und wie funkcionit das den, besser wie screen -dmS ? oder einfache startscript ?
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Ich hab ne frage kann man das ergendwie in jpg umwalden weil im meisten foren komm sowas
Es ist nicht erlaubt diese Dateiendung für ein Bild zu verwenden. -
32 MB ?
Niein 128 MB wegen Forum
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Hallo zu erst
Also ich hab alles gemacht wie hast du das in deine faq geschriben lauft prima und dan sturtz der manu ab mit so was
ZitatPHP Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 81 bytes) in /usr/local/games/cod4/adminmod/plugins/GeoIPManager.php on line 73
Notice: Heartbeat has been sent to serverlist at manuadminmod.de: Couldn't resolve hostname
Kann mir jemant helfen das ist pasiert nach dem ich in spiel habe gegeben command !geo
P.S. Schuldigung für mein deutsch (deutsche sprache schwere sprache)