it hasn't anything todo with the mod. I made the changes directly in the server files (CoD4x 1.7a). You have to compile the sources to get the hidden command feature.
Beiträge von Mirko911
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yea.
It's like a very improved version of the old tcp console.With the new api you can manage the whole gsm (normal commands, getting playerlist, getting/updating config files) and much more
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Hey,
here are some infos about your problems:
1. the punishment kill warning is normal. Kill is only used for battlefield
2. it seems that your cod6 server project has some problems with getting the teamnames. Can you check if this dvar is defined: g_teamname_axis. If not: is there any other variable that contains the teamname?
3. It's also just a notification. You can ignore this too -
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!map restart
or
!map restart fast -
try s.th like this:
C:\\Program Files (x86)\\Activision\\Call of Duty 4 - Modern Warfare\\main\\games_mp.log
mask your path with double blackslashes
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!set killcam
!set ff
!players
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afaik he isn't from germany. He only likes germany .
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ich glaube er meint den Sync der Config Dateien.
Selbst mit Links muss GSM B wissen, dass ein Admin einen neuen Admin auf GSM A ernannt hat.
Das hier sollte helfen:
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ich werd mir das remastered mal anschauen und wenn's taugt auch den gsm support implementieren
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Hey,
schön das du einen anderen Weg gefunden hast.
Allerdings sollten die Aliase funktionieren. Diese sind nämlich unabhängig implementiert und funktionieren für alle unterstützen Spiele gleich.
Ein Beispiel für die Aliases könnte so aussehen:
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hmm, ich weiß es nicht, aber wir könnten es heute Abend mal testen.
Die CoD2 Server Files sind bei mir aufm Root und den Client hab ich auch noch irgendwo ;D
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Correct me when I'm wrong, but as far as I know the lnxded_bin is the same for every cod4 version. Only .iwd and .ff files are different
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Yea, that helps a lot.
Can you replace the daemon/engines/quake3/cod8/data/weapons.json with your one and see if it worksAlso a list of team names would be great
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doppelte Guid, ein Spieler verlässt den Server
https://gitlab.mirko-rosenthal.info/gsm-plugins/antiwrongguid
sollte helfen
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Hey,
sry that you had to wait so long.
I implemented a first version for mw3.
Maps and Gametypes should work.Weapon Names are a bit more complicated because I need their internal names. To get this internal names I modified the weapon class to log every unknown weapon to logdir/weapons.json. It would be cool if you could upload these files after some days so I can start to implement them
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I can create a test version for cod8, but I need a list of maps and gametypes with their internal name.
"mp_crash" => "Crash" for example.