es gab damals mal ein IP Ban Plugin. Aber soweit ich weiß wurde das noch nicht umgeschrieben für GSM.
Ich glaube @Yenz hatte das mal geschreiben. Evtl kann er es ja updaten und wieder veröffentlichen
Beiträge von Mirko911
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idk if I still have them. Our clan switched to the cod4 1.7x server files :-(.
Can you append your logfile, so we can take a look at it and may figure out what's the reason for the delay
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Hey,
the delay between typing commands and the execution is very very low.
I know from the past that the rcon connection is the bottleneck, but this only happens when the GSM is under heavy load (only sniper weapon restrictions on a full 64 slot server for example).Idk. which server files you have, but there is a patched version for the 1.7 cod4 server files which increases the rcon throughput. Also the Iceops Team fixed the rcon limit with their 1.7x or 1.8 server files
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that depends on your settings.
If admin is protected from kicks, then it will do nothing.We use an other plugin to verify that an admin is the real admin, so we don't have the problem with double admin guid
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this bug will be fixed in the next version of gsm
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wenn ich mich richtig erinnere, dann war es
!yell all Nachricht
und
!yell <team> Nachricht
und
!yell <player> NachrichtEDIT:
Du kannst auch !commands benutzen um Ingame alle möglichen Commands zu sehen -
Hey,
schau mal hier vorbei:
comandsDas ist eine Liste mit Commands, Subcommands und deren Permissions.
EDIT: einige der Commands sind auch für CoD4. Die meisten Commands dürftest du aber verwenden können?
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Hey,
I think it would be the best way if you copy the gsm 4 times and edit this 4 gsm.cfg files to have a different screen name.
And other (but more complicated) way would be to create 4 config folders, 4 logfile folders and 4 times the gsm.c
fg. WIth this way you have the core and the plugin folder only 1 time -
Hey,
I don't understand why this is a problem for you?
The rcon status doesn't slow down anything, so why you care about this.Also we reduced the number of rcon status requests (most requests were generated on startup or for getIP(). We modified the function to set the ip for all players instead of making a request for every single player)
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I think it was s.th like this
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Hey,
I just checked the logs.
At first let me telll you something about general problems with cod2 servers.
CoD2 uses like all other CoDs the GUID to identify players. Here we have the first Problem.
When you have a lan server or a cracked server (both don't have a connection to the master server) you'll get a 0 as GUID. Every player who connects gets the 0 as guid too.You told us that you're admin. So guid 0 has admin rights and is protected against kicks.
It's not possible to kick other players because they are also guid 0 and are also protected.We've the same problem with !players and all other guids based events (stats,kicks,vote,....).
I'm not sure there are some fixed versions of the server files which removes the problem with the 0 guid. I think I read something about it some years ago but I can't remember the url
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can you append your logfile please.
It's very hard to tell you how to fix it without the logs -
1) How could i add more rules
look in your config/plugins/rules.json folder. There you can add more rules or change the existing ones.
2) add alliases and chnage them, dosent work -help
Change the config/aliases.json and add new ones.
3) how to add an admin
when you have admins rights, then you can do this over the !group set command.
If you want to get admin, take a look in the config/storage/tokens.json file.
Then go ingame and type !token use <TOKEN_FROM_TOKEN.JSON> in the chat. After that you should have admin rights -
wenn du im GSM die "punkbuster" Option aktivierst, versucht er primär die Leute mit Punkbuster Commands zu kicken.
Sollte Punkbuster nun auf dem Server deaktivert sein, dann nutzt er die normalen Kick und Ban Funktionen von CoD.Wenn du Punkbuster auf aus setzt und PB auch am Server deaktiviert ist, dann werden auch die normalen Kick und Ban Funktionen genutzt.
Wenn du den Server also ohne PB betreibst, würde ich dir empfehlen "punkbuster" in der Config auf false zu setzen :D.
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The first question is:
Why do you want to start the gsm from your local pc?There is no good reason to do this because the gsm is only available when your computer is online
I dont own this server, i just am high admin and have acces to game panel and rcon(and all stuff)
Maybe you could ask your leader if he could add the gsm to your interface. With this way you can manage the configuration over ftp, restart the gsm over the webpanel and your gsm will be online 24/7.
The FTP Feature is way more complicated because you have to adjust some settings on the ftp server which allows the gsm do use a permanent connection. This feature was implementated for hostings who don't run gsm and server on the same machine
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its not a linux path
/home/srv10265/cod2 is a linux path.
I think that you try to start the gsm on your local machine and not on the server.
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Hey,
es scheint so, als wäre aus irgendeinem Grund die FTP Verbindung mal kurz unterbrochen gewesen.
Der GSM versucht diese dann selbstständig wieder aufzubauen.
Leider hat sich in dieser Funktion ein kleiner Fehler befunden, der dazu führt, dass der GSM crasht.Ich hab den Fehler bei uns behoben und wir müssen die neuen Dateien jetzt nur noch Gamed senden, damit sie das Problem fixen können.
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It seems that you want to read a linux path /home/srv/... on a windows machine.
That doesn't work you have to:
a) run the gsm on the same machine with your cod2 server OR
b) use the ftp connection feature to get your logfiles via ftp.We would prefer the first one because it's less complicated