Logfile Pfad auf folgendes geändert: logfile = "/home/s319914/CallofDuty4-170/mods/promodlive211/games_mp.log"
Ruleset ist noch standard von promodlive211
Spoiler anzeigen
main()
{
// custom_public ruleset, promod live v2
// boolean logic, 0 = false, 1 or higher = true
// sd
setDvar( "scr_sd_bombtimer", 45 ); // [1->] (seconds)
setDvar( "scr_sd_defusetime", 7 ); // [1->] (seconds)
setDvar( "scr_sd_multibomb", 0 ); // [0-1] (everyone can plant)
setDvar( "scr_sd_numlives", 1 ); // [0->] (amount of lives)
setDvar( "scr_sd_planttime", 5 ); // [1->] (seconds)
setDvar( "scr_sd_playerrespawndelay", 0 ); // [0->] (seconds)
setDvar( "scr_sd_roundlimit", 20 ); // [0->] (points)
setDvar( "scr_sd_roundswitch", 10 ); // [0->] (points)
setDvar( "scr_sd_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_sd_timelimit", 1.75 ); // [0->] (minutes)
setDvar( "scr_sd_waverespawndelay", 0 ); // [0->] (seconds)
// dom
setDvar( "scr_dom_numlives", 0 ); // [0->] (amount of lives)
setDvar( "scr_dom_playerrespawndelay", 7 ); // [0->] (seconds)
setDvar( "scr_dom_roundlimit", 2 ); // [0->] (points)
setDvar( "scr_dom_roundswitch", 1 ); // [0->] (points)
setDvar( "scr_dom_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_dom_timelimit", 15 ); // [0->] (minutes)
setDvar( "scr_dom_waverespawndelay", 0 ); // [0->] (seconds)
// koth
setDvar( "koth_autodestroytime", 120 ); // [1->] (hq online time in seconds)
setDvar( "koth_capturetime", 20 ); // [1->] (time to capture hq in seconds)
setDvar( "koth_delayPlayer", 0 ); // [0-1] (override default respawn delay in seconds)
setDvar( "koth_destroytime", 10 ); // [1->] (time to destroy hq in seconds)
setDvar( "koth_kothmode", 0 ); // [0-1] (classic mode, non-classic)
setDvar( "koth_spawnDelay", 45 ); // [0->] (default respawn delay in seconds)
setDvar( "koth_spawntime", 10 ); // [0->] (hq spawn time in seconds)
setDvar( "scr_koth_numlives", 0 ); // [0->] (amount of lives)
setDvar( "scr_koth_playerrespawndelay", 0 ); // [0->] (seconds)
setDvar( "scr_koth_roundlimit", 2 ); // [0->] (points)
setDvar( "scr_koth_roundswitch", 1 ); // [0->] (points)
setDvar( "scr_koth_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_koth_timelimit", 15 ); // [0->] (minutes)
setDvar( "scr_koth_waverespawndelay", 0 ); // [0->] (seconds)
// sab
setDvar( "scr_sab_bombtimer", 45 ); // [1->] (seconds)
setDvar( "scr_sab_defusetime", 5 ); // [1->] (seconds)
setDvar( "scr_sab_hotpotato", 0 ); // [0-1] (shared bomb timer)
setDvar( "scr_sab_numlives", 0 ); // [0->] (amount of lives)
setDvar( "scr_sab_planttime", 5 ); // [1->] (seconds)
setDvar( "scr_sab_playerrespawndelay", 7 ); // [0->] (seconds)
setDvar( "scr_sab_roundlimit", 4 ); // [0->] (points)
setDvar( "scr_sab_roundswitch", 2 ); // [0->] (points)
setDvar( "scr_sab_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_sab_timelimit", 10 ); // [0->] (minutes)
setDvar( "scr_sab_waverespawndelay", 0 ); // [0->] (seconds)
// tdm
setDvar( "scr_war_numlives", 0 ); // [0->] (amount of lives)
setDvar( "scr_war_playerrespawndelay", 0 ); // [0->] (seconds)
setDvar( "scr_war_roundlimit", 2 ); // [0->] (points)
setDvar( "scr_war_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_war_roundswitch", 1 ); // [0->] (points)
setDvar( "scr_war_timelimit", 15 ); // [0->] (minutes)
setDvar( "scr_war_waverespawndelay", 0 ); // [0->] (seconds)
// dm
setDvar( "scr_dm_numlives", 0 ); // [0->] (amount of lives)
setDvar( "scr_dm_playerrespawndelay", 0 ); // [0->] (seconds)
setDvar( "scr_dm_roundlimit", 1 ); // [0->] (points)
setDvar( "scr_dm_scorelimit", 0 ); // [0->] (points)
setDvar( "scr_dm_timelimit", 10 ); // [0->] (points)
setDvar( "scr_dm_waverespawndelay", 0 ); // [0->] (seconds)
// class limits
setDvar( "class_assault_limit", 64 );
setDvar( "class_specops_limit", 2 );
setDvar( "class_demolitions_limit", 1 );
setDvar( "class_sniper_limit", 1 );
setDvar( "class_assault_allowdrop", 1 );
setDvar( "class_specops_allowdrop", 1 );
setDvar( "class_demolitions_allowdrop", 0 );
setDvar( "class_sniper_allowdrop", 0 );
// assault
setDvar( "weap_allow_m16", 1 );
setDvar( "weap_allow_ak47", 1 );
setDvar( "weap_allow_m4", 1 );
setDvar( "weap_allow_g3", 1 );
setDvar( "weap_allow_g36c", 1 );
setDvar( "weap_allow_m14", 1 );
setDvar( "weap_allow_mp44", 1 );
// assault attachments
setDvar( "attach_allow_assault_none", 1 );
setDvar( "attach_allow_assault_silencer", 1 );
// smg
setDvar( "weap_allow_mp5", 1 );
setDvar( "weap_allow_uzi", 1 );
setDvar( "weap_allow_ak74u", 1 );
// smg attachments
setDvar( "attach_allow_specops_none", 1 );
setDvar( "attach_allow_specops_silencer", 1 );
// shotgun
setDvar( "weap_allow_m1014", 1 );
setDvar( "weap_allow_winchester1200", 1 );
// sniper
setDvar( "weap_allow_m40a3", 1 );
setDvar( "weap_allow_remington700", 1 );
// pistol
setDvar( "weap_allow_beretta", 1 );
setDvar( "weap_allow_colt45", 1 );
setDvar( "weap_allow_usp", 1 );
setDvar( "weap_allow_deserteagle", 1 );
setDvar( "weap_allow_deserteaglegold", 1 );
// pistol attachments
setDvar( "attach_allow_pistol_none", 1 );
setDvar( "attach_allow_pistol_silencer", 1 );
// grenades
setDvar( "weap_allow_flash_grenade", 1 );
setDvar( "weap_allow_frag_grenade", 1 );
setDvar( "weap_allow_smoke_grenade", 1 );
// assault class default loadout (preserved)
setDvar( "class_assault_primary", "ak47" );
setDvar( "class_assault_primary_attachment", "none" );
setDvar( "class_assault_secondary", "deserteagle" );
setDvar( "class_assault_secondary_attachment", "none" );
setDvar( "class_assault_grenade", "smoke_grenade" );
setDvar( "class_assault_camo", "camo_none" );
// specops class default loadout (preserved)
setDvar( "class_specops_primary", "ak74u" );
setDvar( "class_specops_primary_attachment", "none" );
setDvar( "class_specops_secondary", "deserteagle" );
setDvar( "class_specops_secondary_attachment", "none" );
setDvar( "class_specops_grenade", "smoke_grenade" );
setDvar( "class_specops_camo", "camo_none" );
// demolitions class default loadout (preserved)
setDvar( "class_demolitions_primary", "winchester1200" );
setDvar( "class_demolitions_primary_attachment", "none" );
setDvar( "class_demolitions_secondary", "deserteagle" );
setDvar( "class_demolitions_secondary_attachment", "none" );
setDvar( "class_demolitions_grenade", "smoke_grenade" );
setDvar( "class_demolitions_camo", "camo_none" );
// sniper class default loadout (preserved)
setDvar( "class_sniper_primary", "m40a3" );
setDvar( "class_sniper_primary_attachment", "none" );
setDvar( "class_sniper_secondary", "deserteagle" );
setDvar( "class_sniper_secondary_attachment", "none" );
setDvar( "class_sniper_grenade", "smoke_grenade" );
setDvar( "class_sniper_camo", "camo_none" );
// team killing
setDvar( "scr_team_fftype", 1 ); // [0-3] (disabled, enabled, reflect, shared)
setDvar( "scr_team_teamkillpointloss", 5 ); // [0->] (points)
// player death/respawn settings
setDvar( "scr_player_forcerespawn", 1 ); // [0-1] (require player to press use key to spawn, do not require use key to spawn)
setDvar( "scr_game_deathpointloss", 0 ); // [0->] (points)
setDvar( "scr_game_suicidepointloss", 0 ); // [0->] (points)
setDvar( "scr_player_suicidespawndelay", 0 ); // [0->] (points)
// player fall damage
setDvar( "bg_fallDamageMinHeight", 140 ); // [1->] (min height to inflict min fall damage)
setDvar( "bg_fallDamageMaxHeight", 350 ); // [1->] (max height to inflict max fall damage)
// logging (not likely to be changed)
setDvar( "logfile", 1 );
setDvar( "g_log", "games_mp.log" );
setDvar( "g_logSync", 2 );
setDvar( "loc_warnings", 0 );
}
Ruleset gekürzt (zu lang zum Posten)
hab in der ruleset mal "setDvar( "g_logSync", 2 );" gemacht, vorher war g_logSync 0, erschien mir irgendwie logisch die auch auf 2 zu stellen. Sollte es falsch sein bitte sagen
Support meinte:
Zitatbei dem Promod211 steht in der mod.iwd logsync auf 0 das gibt es bei einigen Mods dann starten die nicht obwohl man den wert in den Konfigs setzt.
Nur habe ich die mod.iwd nicht, ich habe nur die Promodlive211.iwd und wenn ich die mit winrar Öffne habe ich dort nur Images, Sound und Weapons darin.
Edit: Funktioniert jetzt einwandfrei (soweit), eventuelle Lösungen in diesem Post