can we have a short guide how to use it?
Beiträge von raminr63
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Hey guys
today i config GSM for mw2 server that modified from 4d1 source ( PlusMaster version).
as i see gsm is run with no errors also in server i can see gsm messege "This Server is running GSManager ... " but except this short details there is nothing in gsm to work with game.
admin commend not sense to make me operator nor any other commends!!
i think gsm can't sense my commends or my presence in game cuz i cann't see any welcome player message.
so what can i do?
//Resolved
you just need to set com_logFilter "0". That's all
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Hi dear GSM developers
as i know new release of cod4 (remastered ) will have dedicated servers so
Will GSM support new COD4 remastered?
are you have any plans to works on it?thank you.
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So is there any fix?
Also any idea for GSM delay problem? ( i was send to you in private message).
if you interesting i can give you my vps info to monitor GSM with COD6 server i like gsm and also i like to improve your good work. -
Guys my problem still exist what can i do?
Code[14.06.16 00:32:24] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:175 => Undefined index: g_teamname_axis [14.06.16 00:32:24] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:176 => Undefined offset: 1 [14.06.16 00:32:24] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:177 => Undefined index: g_teamname_allies [14.06.16 00:32:24] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:178 => Undefined offset: 1
If its help i uploaded my games_mp.log
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that's not correct. You have to set it to 1 or higher.
ye also i said same thing ( doese not run without g_logSync ) and we have to set g_logSync to 1 or higher -
Gsm doese not run without g_logSync set to 1 or higher
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I noticed that esp. promod somehow had some problems with the logging. It seems that promod (and some other mods) sometimes write their logmessage only at round start / end.
Are you sure, that your mod doesn't overwrite/change the g_logsync value?
yes i'm sure i had this problem when i used mysql instead of sqlite to save stats.
I had at last 30-40 sec delay on welcome message or gsm response when i command to gsm -
Hello guys,
I installed yesterday your software on my server running Debain 7.5 and i didn't have any problems, all worked correctly.
But today, when i connected myself to my cod4 server, i didn't see the "Welcome on the server: username blablabla".
So i've gone on my shell to execute ./gsm.sh show and i didn't see any problem, but after 2 minutes, the console detected that i was connected on the cod4 server and sent the Welcome message... Why did it take so long? I don't understand...
Thanks for your help in advance.
me too have same problem but my os is windows server 2008 x64 and game is COD6 server with normal mod (sd)
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ty for answer
yes g_teamname_axis is defined:
and dvar list when GSM went to start:and is it possible to make an option to disable some false positive errors like COD6 punkbuster errors?
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Hi guys i like MAM (in newer version GSM) and also i like mw2 (4d1 modification).
So i like to report gsm bugs with cod6 servers here to make better admin mods with our friends ,
thank you.Code[04.06.16 18:23:55] Warning: Punishment kill does not exist. Skipping. [04.06.16 18:23:56] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:176 => Undefined offset: 1 [04.06.16 18:23:56] Notice: Notice in :\plusmw2\gsm_1.1.0\daemon\engines\quake3\mod.php:178 => Undefined offset: 1 [04.06.16 18:23:57] Notice: Punkbuster: PB is disabled on this server (sv_punkbuster = 0), please enable it before using this plugin
before i must to clear my php version is 5.6.16 and operation system is windows server 2008 x64
1 - always have an error with Punishment kill.
2 - error with quack3 on COD6 servers.
3 - COD6 never had punkbuster. -
SO this is something like old ManuAdminMod TCP Console?
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If you are using php7, please downgrade for the time being, since gsm is currently not compatible with php7.
no dear i told in my second post my php version is 5.6.3
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Hi
Guys what is the api in basics.json config file?also i found username and password in API.php file so what is that USERNAME and PASWWORD?:
Codepublic function editApiUser($guid, $username, $password) { $admins = $this->mod->getAdmins(); if (!isset($admins['guid'])) { return false; } $admins[$guid]['api']['username'] = $username; $admins[$guid]['api']['password'] = hash('sha512', $password); $this->mod->setAdmins($admins); return true; }
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good
and what can i do about an other error? -
Do you use PHP7?
PHP Version 5.6.3
change needsauth to needstologin
for now the twofactorauth problem resolved but there is 3- or 4 needsauth function i don't think this is true way!
But still i have this error when i try to use fun messages: -
Hi
I use GSM on my COD6 server but i have some errors :
Code[03.06.16 01:23:42] Info: !! Finished initialisation [03.06.16 01:23:42] Info: === Start processing loglines... === [03.06.16 01:23:42] Info: GeoIP: No location data found for ip address 127.0.0.1 [03.06.16 01:23:45] Info: Automatic Message was sent: ^5This Server is running ^4GSManager 1.1.0^5 [03.06.16 01:23:45] Info: Player '[TAG]Maximu' changed name to '[TAG]MaximuM', PID: 0, GUID: 0110000100000001 [03.06.16 01:23:45] Notice: Notice in :\PlusMW2\gsm_1.1.0\daemon\libraries\twofactorauth\twofactorauth.php:283 => Undefined index: needsauth [03.06.16 01:23:45] Info: Player '[TAG]MaximuM' executed command: 'fun me', PID: 0, GUID: 0110000100000001 [03.06.16 01:23:45] Notice: Runtime Notice in :\PlusMW2\gsm_1.1.0\daemon\engines\quake3\games\cod6\weapons.php:56 => Only variables should be assigned by reference
twofactorauth.php:283 => return !$group['needsauth'];
and
weapons.php:56 => $registry = &Registry::getInstance();
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Sorry are you have login plugin for old MAM to protect admin commands by using login password?
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Hi
Dear developers is it possible to make a xlrstats plugin for GSManager to use on xlrstats web front script?
as you know B3 has a plugin like that and its make more friendly and flexible mod.
I like MAM (GSM) but because of Xlrstats i have to use b3 and its make me uncomfortable cuz my players like to see his score and performance in xlrstats web front.I know creating a plugin for xlrstats need more time but please think about that if you decided to make this plugin its make your mods more likely just like before.
Thank you for attention.
Please answer and say if possible or not and when yo can publish that. -
hi
as all of we know after run bat file for MAM we can see texts in in command prompt and all text color is white
but i want to know how i can change text color?
For example ERROR text showed with red color !!