1 Short description
With this plugin, you can configure your own funmessages.
2 Configurationoverview
JavaScript: configs/plugins/funmessages.json
		
					
				{
    "funmessages": {
        "enabled": true,
        "messages": {
            "aimbot": "^5<PLAYER_NAME> ^4turned on his ^1AIM-BOT!",
            "beer": "^2A nice sexy waitress brings ^7<PLAYER_NAME>^2 a nice pint of beer!",
            "bigadmin": "^1Ooooooh, ^3Big Admin is watching ^1YOU!",
            "bye": "^7<PLAYER_NAME>^2 waves his hand to say ^1GOOD BYE^2. We surely meet later!",
            "cheat": "^7<PLAYER_NAME> ^1thinks that ^7<PLAYER_LASTKILLER> ^1is cheating!",
            "god": "^1GODMODE^2 is now enabled for player ^7<PLAYER_NAME>",
            "me": "^2Hello, my name is ^7<PLAYER_NAME>^2, I'm in the team ^7<PLAYER_TEAM>^2 with a ^7<PLAYER_LASTWEAPONKILL>^2 and have ^7<PLAYER_KILLS>^2 Kills",
            "owned": "^7<PLAYER_NAME> ^1owned ^7<PLAYER_LASTVICTIM> ^1with a ^7<PLAYER_LASTWEAPONKILL>",
            "pizza": "^2Someone calls Mario and he brings ^7<PLAYER_NAME>^2 a hot pepperoni pizza!",
            "pwned": "^7<PLAYER_NAME> ^1was pwned by ^7<PLAYER_LASTKILLER> ^1with a ^7<PLAYER_LASTWEAPONDEATH>"
        }
    }
}3 Detailed configurationvariables
The configurationfile of the "funmessages" function is located in the configs/plugins directory and is named funmessages.json. An explanation of the variables follows:
| Variable | Allowed Values | Description | 
| enabled | truefalse | You can (de)active the plugin with this variable. | 
| messages | This variable includes the object/has of the funmessage. | 
The following placeholder can be used in the command field.
| Placeholder | Description | 
| <PLAYER_NAME> | Will be replaced with the own name. | 
| <PLAYER_TEAM> | Will be replaced with the own team. | 
| <PLAYER_LASTKILLER> | Will be replaced with the last player who killed you. | 
| <PLAYER_LASTVICTIM> | Will be replaced with the last player you killed. | 
| <PLAYER_LASTWEAPONKILL> | Will be replaced with the last weapon you killed a player with. | 
| <PLAYER_LASTWEAPONDEATH> | Will be replaced with the last weapon a player killed you with. | 
| <PLAYER_KILLS> | Will be replaced with the own amount of kills. | 
| <PLAYER_DEATHS> | Will be replaced with the own amount of deaths. | 
| <PLAYER_TEAMKILLS> | Will be replaced with the own amount of teamkills. | 
| <TIME> | Will be replaced with the current time. Format: H:i (Hour:Minute) | 
| <PLAYER_COUNTRY_CODE> | Will be replaced with the own country code. (e.g. DE) | 
| <PLAYER_COUNTRY_NAME> | Will be replaced with the own country name (e.g. Germany). The country name adapts oneself to the language which was set in the config. | 
| <PLAYER_CONTINENT_CODE> | Will be replaced with the own continent code. (e.g. EU). | 
| <PLAYER_CONTINENT_NAME> | Will be replaced with the own continent name. (e.g. Europe). The continent name adapts oneself to the language which was set in the config. | 
| <PLAYER_CITY_NAME> * | Will be replaced with the own city name. (e.g. Berlin). The city name adapts oneself to the language which was set in the config. * Works only, if the extended geoip database is installed. | 
You are able to use color codes.